Brick breaker game code11/19/2023 ![]() ![]() Starting with Level 3 of all games, the number of Red brick rows will increase (overwriting the other colors). The ball will still reflect at normal velocity from the bricks. If a ball in play strikes the top boundary of the playing area, the paddle is reduced to around 1/3 of the standard width of the paddle. If another blue brick is struck, the velocity is that of a green brick.) if a red brick is struck and then a blue brick is struck, the ball will reflect off the blue brick at the velocity of a yellow brick. If a lower point brick is struck, the velocity is dropped by one 'unit' (i.e. the ball does get faster after each red brick is struck, only after the first red brick). Bricks with a higher point value will reflect the ball at a faster velocity, but all bricks of the same color reflect at the same velocity (i.e. The color of the brick struck also affects the reflect velocity of the ball. The point value is determined by the color of the brick: Points are awarded for each brick hit by a ball in play. Once they 'escape', the balls are then in play. The balls are trapped in the bricks until the enough bricks are removed for the balls to escape. However, within the game bricks, there are two balls 'waiting to escape'. Escape - This game is similar to the basic game in that there is only one paddle and the player receives five turns. ![]() ![]() Because there are two balls in play, the player only receives three turns. Once that ball has struck the paddle, the second ball is released. The game starts by releasing the first ball. In this game you have two paddles (one 'floating' above the standard one) and there are two balls in play. Double - This game is a variation of the Standard game.There is only one paddle and one ball in play at one time. Standard - This game is the basic game.I've designed the game to have three different game options: The object of the game is to keep the ball in play using the paddle at the bottom of the screen and break (i.e. Tour of the Super Brick Breaker Game OverviewĪs previously stated, the game is basically a Break Out clone. Backgroundīefore the project can be compiled, the DirectX SDK (Version 8.0 or higher) must be installed on your machine and the DirectX header files and library files must be at the top of your Visual C++ search path. The main problem with the collision resolution is when the ball intersects symmetrically on a single corner of a brick or the paddle. (any and all suggestions/criticisms welcome). I am reasonably happy with the current collision detection and collision resolution code, but it is an area that I will continue to improve. how to reflect the ball) between the ball and the bricks, the ball and the paddle and the ball and playing area boundaries. The part of the game that took the most effort (and time) was the collision detection and collision resolution (i.e. Unfortunately, this proved to not be the case. The main reason I chose to build a Break Out clone as my first game was that I thought this type of game would be simple and pretty quick to code. All of the drawing is done with color fill rectangle 'blits'. There are no off screen surfaces or bitmaps. I've kept the design of the game reasonably simple. Super Brick Breaker is also my first attempt at writing a game using DirectX and Visual C++ 6.0 (I've primarily been a Visual Basic, Delphi, 4GL programmer and database administrator). Super Brick Breaker is a clone of 'Super Break Out'. A game that I remember I really enjoyed playing. The game that came with the console was 'Super Break Out'. When I was a kid, my parents bought my brother and I an Atari 5200, our first game console. ![]()
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